Yue Li PH.D.

Assistant Professor, FHEA

Dr Yue Li (李月) is an Assistant Professor at the Department of Computing, Xi’an Jiaotong-Liverpool University. She graduated from the University of Nottingham in 2020 with the Postgraduate Award.

Dr Li’s research interest is in the field of Human Computer Interaction (HCI), with particular emphasis on Virtual Reality (VR) and Augmented Reality (AR) technologies. She has been actively involved in research related to the design, evaluation and application of VR and AR in the social context, particularly the technology-enhanced learning activities in cultural heritage and education.

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I am happy to supervise student dissertations and final year projects in SAT301, SAT405 and SAT406, as well as summer research for HCI/VR/AR related projects.

For students who are interested in doing projects with me, please feel free to send me an email: yue.li@xjtlu.edu.cn. Students with skills or experience in VR development, 3D modelling, and AIGC are very welcomed.

For more information about me: https://imyueli.github.io/


  • PhD in Computer Science, University of Nottingham, 2020.
  • BSc (Hons) in Computer Science, University of Nottingham, 2016.


  • Assistant Professor, Xi'an Jiaotong-Liverpool University, 2021-Present.
  • Programme Director of MSc Social Computing, Xi'an Jiaotong-Liverpool University, 2021-Present.
  • Research Associate, Virtual Engineering Centre, Xi'an Jiaotong-Liverpool University, 2019-2020.
  • Research Intern, NVIDIA, 2017-2018.
  • Research Assistant, Mixed Reality Lab, University of Nottingham, 2016-2017.


  • Human Computer Interaction
  • Virtual Reality and Augmented Reality (VR/AR/MR/XR)
  • Cultural Heritage, Digital Heritage, Virtual Heritage
  • Education and Learning


  • Li, Y.*, Ch’ng, E., & Cobb, S. (2023). Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. ACM Transactions on Computer-Human Interaction, 30(4). https://doi.org/10.1145/3589952
  • Xu, N., Li, Y., Wei, X., Xie, L., Yu, L., & Liang, H. (2023). CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting. International Journal of Human–Computer Interaction, 1–29. https://doi.org/10.1080/10447318.2023.2171350
  • Wu, Z., Shi, R., Li, Z., Jiang, M., Li, Y.,Yu, L., & Liang, H. N. (2022). Examining cross-modal correspondence between ambient color and taste perception in virtual reality. Frontiers in Virtual Reality, 3(December), 1–19. https://doi.org/10.3389/frvir.2022.1056782
  • Monteiro, D., Ma, T., Li, Y., Pan, Z., & Liang, H.-N. (2022). Cross-cultural factors influencing the adoption of virtual reality for practical learning. Universal Access in the Information Society. https://doi.org/10.1007/s10209-022-00947-y
  • Li, Y.*, Ch’ng, E., Cobb, S., & See, S. (2021). Presence and Communication in Hybrid Virtual and Augmented Reality Environments, PRESENCE: Virtual and Augmented Reality. Vol: 28, 29-52. http://dx.doi.org/10.1162/pres_a_00340.
  • Ch’ng, E., Li, Y., Cai, S., & Leow, F-T. (2020). The Effects of VR Environments on the Acceptance, Experience and Expectations of Cultural Heritage Learning. Journal on Computing and Cultural Heritage (JOCCH). Vol: 13(1), 1-21. https://doi.org/10.1145/3352933.


  • Shuai, K., Li, Y.*, & Liang, H.-N. (2023). Effects of Object Complexity in Occlusion, Structure, and Texture on 3D Virtual Object Observation in Virtual Reality. 6th Asia Conference on Cognitive Engineering and Intelligent Interaction (CEII2023).
  • Li, Y., Li, Y.*, Liang, J., & Liang, H.-N. (2023). Easy Induction: A Serious Game Using Participatory Design. 7th International Conference on Computer-Human Interaction Research and Applications.
  • Huang, T., Li, Y.*, & Liang, H.-N. (2023). Avatar Type, Self-Congruence, and Presence in Virtual Reality. Chinese CHI 2023 (CHCHI 2023). https://doi.org/10.1145/3629606.3629614
  • Wang, Y., Li, Y.*, & Liang, H.-N. (2023). Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 761–770. https://doi.org/10.1109/ISMAR59233.2023.00091
  • Zhao, Z., Li, Y.*, & Liang. (2023). LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 415–424. https://doi.org/10.1109/ISMAR59233.2023.00056
  • Xia, X., Liang, J., Zhao, R., Zhao, Z., Wu, M., Li, Y.*, & Liang, H.-N. (2023). Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 815–820. https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00180
  • Chen, B., Long, J., Zheng, W., Wu, Y., Li, Z., Li, Y., & Liang, H.-N. (2023). AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 842–847. https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00185
  • Shi, R., Wei, Y., Li, Y., Yu, L., & Liang, H.-N. (2023). Expanding Targets in Virtual Reality Environments: A Fitts’ Law Study. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 615–618. https://doi.org/10.1109/ISMAR-Adjunct60411.2023.00132
  • Li, Y.*, Liang, J., Zhou, Y., Zhang, C., Yue, Y., & Liang, H.-N. (2023). Understanding the Needs of Virtual Reality for Learning and Teaching: A User-Centered Approach. 2023 the 3rd International Conference on Educational Technology.
  • Qiu, F., & Li, Y.* (2023). Interactive Visualization of Sport Climbing Data. In Human-Computer Interaction – INTERACT 2023. Lecture Notes in Computer Science, vol 14145. Springer, Cham. https://doi.org/10.1007/978-3-031-42293-5_63
  • Xu, G., Su, G., Fang, H., & Li, Y.* (2023). Enabling Transcranial Electrical Stimulation via STI01: Experimental Simulations and Hardware Circuit Implementation. 2023 5th International Conference on Electronic Engineering and Informatics, EEI 2023, 122–126. https://doi.org/10.1109/EEI59236.2023.10212634
  • Fu, Y., and Li, Y.* (2023). Hanfu AR: Digital Twins of Traditional Chinese Costumes for Augmented Reality Try-On Systems. 2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC), Torino, Italy, 2023, pp. 1465-1470, http://doi.org/10.1109/COMPSAC57700.2023.00225
  • Liu, Y., Zhang, Z., Pan, Y., Li, Y., Liang, H., Craig, P., & Yu, L. (2023). A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks. 2023 IEEE 16th Pacific Visualization Symposium (PacificVis). https://doi.org/10.1109/PacificVis56936.2023.00009
  • Zhang, S., Li, Y.*, Man, K. L., Yue, Y., & Smith, J. (2023). Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 330–337. https://doi.org/10.1109/VRW58643.2023.00075
  • Zhao, Z., Li, Y.*, Yu, L., & Liang, H.-N. (2023). TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 755–756. https://doi.org/10.1109/VRW58643.2023.00220
  • Chai, K., Li, Y.*, Yu, L., & Liang, H.-N. (2023). HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 873–874. https://doi.org/10.1109/VRW58643.2023.00279
  • Wei, Y., Shi, R., Yu, D., Wang, Y., Li, Y., Yu, L., & Liang, H. N.* (2023). Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1-14. https://doi.org/10.1145/3544548.3581042
  • Wei, X., & Li, Y.* (2023). Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques. 2023 the 7th International Conference on Virtual and Augmented Reality Simulations (ICVARS), March 3-5, 2023, Sydney, Australia (Vol. 1, Issue 1). ACM. https://doi.org/10.1145/3603421.3603426
  • Xu, N., Li, Y.*, Lin, J., Yu, L., & Liang, H.-N. (2022). User Retention of Mobile Augmented Reality for Cultural Heritage Learning. ISMAR 2022: IEEE International Symposium on Mixed and Augmented Reality. Singapore, 17-21 October, 2022.
  • Xia, X., Jiang, G., Li, Y.*, & Liang, H.-N. (2022). ChemistryVR: Simulating Chemistry Experiments in Virtual Laboratories. 2022 IEEE International Conference on Virtual Reality and Visualization (ICVRV). Kunming, China. 16-18 November, 2022.
  • Zhou, Y., Chen, J., Wang, Y., Li, Y.*, Zhang, C., Yue, Y., & Liang, H.-N. (2022). Exploratory 3D Virtual Classrooms for Online Learning and Teaching. 2022 IEEE International Conference on Virtual Reality and Visualization (ICVRV). Kunming, China. 16-18 November, 2022.
  • Hou, Y., Liu, Y., Wang, H., Zhang, Z., Li, Y., Liang, H.-N., & Yu, L. (2022). DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. Pacific Conference on Computer Graphics and Applications 2022. Kyoto, Japan, 5-8 October, 2022.
  • Chai, K., & Li, Y.* (2022). Cultural Heritage Assets Optimization Workflow for Interactive System Development. IEEE 46th Annual Computers, Software, and Applications Conference (COMPSAC). Torino, Italy (Virtual), 27 June - 1 July, 2022.
  • Li, Y.*, Tin, S. P., & Reis, C. (2022). Student Engagement in Software Engineering Group Projects: An Action Research Study. International Conference on Educational Technology (ICET 2022). Beijing, China, 25-27 June, 2022.
  • Chen, L., Liu, Y., Li, Y., Yu, L., Gao, B., Caon, M., Yue, Y., & Liang, H.-N. (2021). Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. Symposium on Spatial User Interaction (SUI’21). Virtual Event, 9-10 November. https://doi.org/10.1145/3485279.3485297.
  • Li, Y.*, Yu, L., & Liang, H.-N. (2021). CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. International Workshop on Mixed reality Implications on Cultural Heritage Experience, International Symposium on Mixed and Augmented Reality (ISMAR 2021). Bari, Italy. 4-8 October. https://doi.org/10.1109/ISMAR-Adjunct54149.2021.00014.
  • Li, Y.*, Sun, Q., Zhang, C., Lim, E., Liang, H.-N., & Yue, Y. (2020), Digital Campus with Virtual Reality: from Immersive Visualization to Interactive Experience (Outstanding Paper Third Prize). CCSAT 2020. Beijing, China, 17-19 September, 2020.
  • Li, Y.*, Ma, T., & Ch’ng, E. (2019). Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment. PACIS 2019. Xi’an, China, 9-12 July, 2019. https://aisel.aisnet.org/pacis2019/185.
  • Li, Y.*, Ch’ng, E., Cai, S., & See, S. (2018). Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects. VSMM 2018. San Francisco, USA, 26-30 October, 2018: IEEE. https://doi.org/10.1109/DigitalHeritage.2018.8810126.
  • Cai, S., Ch’ng, E., & Li, Y. (2018). A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage. VSMM 2018. San Francisco, USA, 26-30 October, 2018: IEEE. https://doi.org/10.1109/DigitalHeritage.2018.8810127.
  • Li, Y.*, Tennent, P., & Cobb, S. (2018). Appropriate Control Methods for Mobile Virtual Exhibitions. Virtual Reality Technologies for Cultural Heritage (VRTCH’18). Brasov, Romania, 29-30 May, 2018


  • Li, Y.*, & Ch’ng, E. (2022). A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments. Visual Heritage: Digital Approaches in Heritage Science, Springer. https://doi.org/10.1007/978-3-030-77028-0_23.
  • Li, Y.*, Tennent, P., & Cobb, S. (2019). Appropriate Control Methods for Mobile Virtual Exhibitions. VR Technologies in Cultural Heritage (pp. 165–183). Communications in Computer and Information Science, vol 904. Springer, Cham. https://doi.org/10.1007/978-3-030-05819-7_13.


  • PI, Virtual Reality Education Technology for Smart Museums, National Natural Science Foundation of China (NSFC), 62207022. 300,000 RMB, 2023-01 to 2025-12. 国家自然科学基金青年基金项目: 面向智慧博物馆的虚拟现实教育研究.
  • PI, Extended Reality Collaboration Technology for Metaverse, Natural Science Foundation of the Jiangsu Higher Education Institutions of China, 22KJB520038. 30,000 RMB, 2022-07 to 2024-06. 江苏省高等学校自然科学研究面上项目: 面向元宇宙的扩展现实协作技术研究.
  • PI, Experiential Learning in Virtual Museums. XJTLU Postgraduate Research Scholarship Fund, FOSA2206014. 297,000 RMB, 2023-09 to 2026-08.
  • PI, Fabrication of High-Performance Neural Sensors for Signal Acquisition of Non-Invasive Brain-Computer Interface (BCI). XJTLU Postgraduate Research Scholarship Fund (JITRI), FOS2210JB02. 297,000 RMB, 2023-06 to 2026-05.
  • PI, Engaging Spectators in Virtual Reality. XJTLU Research Development Fund, RDF-20-02-47. 97,700 RMB, 2021-09 to 2024-08.
  • PI, Engaging Students in Exploratory Modules Using Virtual Reality. XJTLU Teaching Development Fund, TDF20/21-R22-142. 50,000 RMB, 2021-09 to 2023-08.
  • PI, Playful Virtual Museums: Exploring the Digital Affordances, XJTLU Summer Undergraduate Research Fellowship, SURF-2023-0011. 6,000 RMB, 2023-06 to 2023-09.
  • PI, Selection and Manipulation Techniques for Object Observation in Immersive Virtual Reality, XJTLU Summer Undergraduate Research Fellowship, SURF-2022055. 6,000 RMB, 2022-06 to 2022-09.
  • PI, Presenting Cultural Artefacts Using Virtual and Augmented Reality, XJTLU Summer Undergraduate Research Fellowship. SURF-2021045. 10,000 RMB, 2021-06 to 2021-09.
  • Co-PI, Revisualization of Architectural Heritage with Heritage Building Information System (H-BIM) and Extended Reality (XR) Technology. Suzhou Science and Technology Development Planning Programme, 2022SS51. 100,000 RMB, 2022-07 to 2025-06. 苏州市科技计划(社会发展科技创新): 基于建筑信息系统与扩展现实技术的建筑遗产重现应用研究.
  • Member, Natural Interaction Techniques for Immersive Data Visualization. National Natural Science Foundation of China (NSFC) General Programme, 62272396. 540,000 RMB, 2023-01 to 2026-12. 国家自然科学基金面上项目: 自然交互驱动的沉浸式空间可视化数据探索.
  • Member, Cultural Heritage and Cross-Border Digital Communication in the Terrestrial and Maritime Silk Road: Facilitating the Construction of a Cloud-Based Heritage Open VR Social Database. Ningbo Science and Technology Bureau, 2017D10035. 300,000 RMB, 2018-09 to 2021-08. 宁波市重大科技专项项目: 海陆丝绸之路上的文化遗产和跨境数字通信:构建兼具开放性、社交性和虚拟现实技术的文化遗产云端共享数据库.
  • Member, R & D and Practice of Key Technologies in Virtual Reality System Development of Chinese Culture and Education-Based Museum Collections. Zhejiang Science and Technology Bureau, 2017C33029. 150,000 RMB, 2016-09 to 2018-08. 浙江省公益技术应用研究: 基于博物馆馆藏的中国文化教育虚拟现实系统开发的关键技术研发及实践.


  • Country Representative (China), International Federation for Information Processing (IFIP), 2023 – Present
  • Executive Committee Member, CCF Technical Committee of Human-Computer Interaction (TCHCI), 2021-Present.
  • Student Competition Co-Chair, IEEE ISMAR 2023.
  • Online Experience Co-Chair, IEEE VR 2023.


  • CPT208 Human-Centric Computing (AY2023/24 S2)
  • CPT411 Evaluation Methods and Statistics (AY2023/24 S1)


  • CPT208 Human-Centric Computing (AY2021/22 S2, AY2022/23 S2)
  • CPT411 Evaluation Methods and Statistics (AY2021/22 S1, AY2022/23 S1)
  • CPT202 Software Engineering Group Project (AY2020/21 S2)


  • Fellow, Higher Education Academy
  • Member, China Computer Federation (CCF)
  • Member, Association for Computing Machinery (ACM)
  • Member, Institute of Electrical and Electronics Engineers (IEEE)
  • Member, British Computer Society (BCS)
  • Member, Institution of Engineering and Technology (IET)
  • Member, Interaction Design Foundation (IDF)


  • Suzhou Science and Education Backbone Talents (科教骨干人才), 2022
  • Jiangsu Shuangchuang PhD (双创博士), 2022
  • Best Paper Award & Best Presentation Award, International Conference on Educational Technology, 2022
  • Nominee of IEEE VGTC Virtual Reality Outstanding Dissertation, 2022
  • First Prize, Interaction Contest on Blended Teaching & Learning, 2021
  • Outstanding Supervisor, China Competition on Virtual Reality, 2021
  • Tri-Campus Postgraduate Award, University of Nottingham, 2020
  • Postgraduate Teaching Award Highly Commended, University of Nottingham, 2018 and 2019
  • Vice-Chancellor’s Medal, University of Nottingham, 2016
  • National Scholarship Award, Chinese Ministry of Education, 2015
Yue Li