Issues

Issue III (2024/25)
Issue III features the following cases:
Issue II (2023/24)
Issue II features the following cases:
- Enhancing Student Engagement with Digital Badges, House Points, and Certificate
- Gamifying Learning with Kahoot!
- Group-based Learning and Assessment by Using Collaborative E-portfolio
- Podcasting to Inspire Interactions within the Transnational Learning Environment
- Assessment with Flexible Rubric and AI -Supported Marking
- Creative Use of Videos in Teaching
- Collaborative Online International Learning


Issue I (2022/23)
Issue I features the following cases:
- Interactive Learning through a Virtual Chemistry Lab
- Immersive Learning with Virtual Exhibition
- Enhancing Sustainability and Student Engagement with H5P Interactive Digital Book
- Gamification with a Digital Escape Room
- Blended Learning Solutions for Introductory Programming Courses
- Student-centered Learning with Fair Allocation
Introduction
This series of case studies demonstrates a versatile range of the most inspiring and innovative uses of contemporary and emerging technologies at Xi’an Jiaotong-Liverpool University. Participants demonstrate their resourceful enhancements and tools for teaching and learning through a video and an extensive summary of their projects.